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Blogspot vindictus private server 201710/28/2022 Planetary districts were these abstract icons on a bit of UI rather than actual industrial infrastructure on a planet, but it doesn’t have to be that way. A PC reboot means developers no longer have to cater for console controls and patching limitations, so the new DUST 514 could be be updated right alongside EVE and both games could use similar user interfaces, graphics and even gameplay in places. One of the big sticking points I had with DUST 514 is that it felt like more of a lobby shooter with destructible gear than an MMO, and I think that’s because planetary conquest was so crap. CCP had no choice but to port the game to other systems or let it slowly die and start to drain resources, so a PC reboot definitely seems like the right way to bring this game back to life. #Blogspot vindictus private server 2017 ps3#The player numbers have remained relatively steady and CCP described the game as profitable back in March 2015, but it could never be significantly linked to EVE with such low player numbers and the PS3 is now very much dead as a future platform. The years since launch have actually been quite kind to DUST 514 as developers have revamped everything from weapon balance and itemisation to planetary conquest, but several major features were cancelled when Legion was announced in 2014 and freemium features like Warbarges weren’t universally well received. For most players, DUST was just a poor lobby shooter with the unique and not-so-compelling twist that you lose gear when you die. The marketing for DUST sold the idea of huge battles raging simultaneously in orbit of a planet in EVE and on the ground in DUST 514, with ships firing orbital strikes at the ground and ground batteries firing at ships in orbit, but it never happened. It didn’t help that the game launched in a highly unfinished state with very little compelling MMO gameplay of its own and only a tenuous link to the EVE universe. In the end, DUST proved to be as niche a game as EVE itself was at launch, settling at an average concurrency of only 2,000 to 3,000 players. These numbers made no sense even at the time and seemed to be just plucked from the ether. The online backlash to this was pretty severe as the console was already reaching end-of-life and existing EVE fans weren’t guaranteed to have one. CCP’s Chief Marketing Officer at the time, David Reid, imagined “tens of millions” of gamers flocking to the EVE universe via PS3 and said that “ EVE could be the biggest game in the world at the end of 2012″. The warning signs for DUST 514‘s failure were apparent long before the game was released, starting with the announcement that it would be a PlayStation 3 exclusive. In this edition of EVE Evolved, I look at why DUST failed in its execution on PS3 and what kind of gameplay and features I think the reboot needs to be a success. For the new FPS to be a success, it will have to be much more tightly integrated with EVE. CCP will have to do something unique and compelling with the new FPS to make an impact, and that means playing on EVE‘s main strengths as a single-shard sandbox MMO with intense wars and community politics. By the time it does arrive, there’ll be several more first person shooters on the market and it may be competing with games like Destiny and Star Citizen on first-person gameplay. The new reboot is in the very early development stages and is being built from the ground up on Unreal Engine 4, so we probably won’t be getting our hands on it any time soon. DUST 514 was an incredibly ambitious game that aimed to merge EVE Online‘s spaceship warfare with planetary conquest on the ground in realtime, but it never managed to harness that potential. We got very limited forms of cross-game communication and a barely useful orbital bombardment mechanic, and the core FPS gameplay wasn’t compelling enough on its own. Play EVE Online for freeThis week we heard the news that CCP Games will be officially shutting down PS3 online shooter DUST 514 in May to start work on a PC reboot. While this is obviously disappointing for the small but dedicated community that has stuck with the game over the years, it’s a predictable end that we always knew was coming and the prospect of a PC reboot is interesting.
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